the baldurian bard.


Born in the Gate's Lower City, Renny was raised by an entire adventuring party. His mother and father retired after deciding to start a family, but their friends remained in close contact with them. Renny's memories of childhood are bustling and vibrant. He remembers playing with his siblings, Lavnia and Halry, in his parents' apothecary, with a new colorful character to beg stories from every month. From a young age, Renny yearned to go on a great adventure worthy of telling.
Tragedy struck when he was 10 years old. A fire broke out in the Heapside, consuming the neighborhood his family lived in. While Lavnia and Halry escaped unscathed, Renny's face was severely burned and his parents perished in the inferno. The newly orphaned siblings were taken in by Ahmira Copperherath, a family friend, who loved them as if they were her own.
For a good year, Renny was in a deep depression. It was Ahmira who helped him by providing him music lessons. While he went through the motions at first, everything changed when she taught him magic. She showed him how to listen to the memories of the world, how to tie the Weave and pluck it to form melodic spells. Given a new way to connect the world, Renny reemerged with a single desire: to become a great bardic hero.

Renny and his siblings began adventuring once they all came of age. Chasing off bandits, clearing roads of dangerous beasts, and escorting merchants made up most of their gigs. Years of such mundane work made Renny restless. He began pushing for them to take on riskier work, arguing it was important for them to make their names known. Eventually, Lavnia and Halry agreed. They located a hitherto unexplored dungeon in the Fields of the Dead and plunged into its depths.
A great reward awaited them: an ancient spellbook written by a witch. Renny didn't recognize the author, Vilhara, but that didn't matter. Among the pages were arcane spell-songs that'd been lost to time, promising forgotten power to the wielder. How could a bard resist such temptation?
The siblings began to bicker. Renny and Halry wanted Vilhara's tome for themselves, while Lavnia insisted they destroy it. Night fell. Wary of danger, they agreed to take some time to cool off their heads and to reconvene the following morning.
But Halry made off with Vilhara's spellbook in the dead of night. Incensed by the betrayal, Renny swore to find his brother and to take back what was his. He set off to find Halry...
... only to be picked up by the nautiloid.
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✦ Rescued Shadowheart.
✦ Stood between Sazza and Arka, but did not free Sazza.
✦ Saved Mirkon from the sirens.
✦ Gave Mol 'startup' money for her kids.
✦ Saved Arabella by quoting Silvanus.
✦ Rescued Volo from the goblin camp.
✦ Sided with the tieflings and saved the Grove by killing the goblin leadership.
✦ Rescued Halsin.
✦ Rescued Barcus.
✦ Recruited the owlbear and Scratch.
✦ Kept the Necromancy of Thay for himself.
✦ Freed the artist, Oskar, by persuading the Zhentarim agent.
✦ Saved Mayrina and broke the wand.
✦ Sided with Spaw.
✦ Gave Thulla an antidote.
✦ Saved Baelen and pocketed the Noblestalk.
✦ Freed Nere from the cave-in by providing explosives. Sided with the duergar to kill Nere and his forces.
✦ Persuaded the duergar to free the gnomes.
✦ Agreed to help the cursed monk.
✦ Refused to help steal a githyanki egg.
✦ However, when told the egg would be destroyed, he persuaded the overseer to give him the egg.
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✦ Convinces Jaheira they're allies.
✦ Protects Isobel from Marcus.
✦ Joins the ambush on the cultist convoy and convinces Kar'niss to hand over the Moonlantern.
✦ Frees Dolly Dolly Dolly.
✦ Helps Halsin lift the Shadow Curse.
✦ Gives the ledger to He Who Was and forgives Madeline.
✦ Had Arabella stay at camp and broke the news gently about her parents.
✦ Fails to save Rolan, who becomes a shadow. Renny breaks his oath because he is unable to kill him.
✦ Convinces Yurgir to kill himself.
✦ Tells the goblins they can go if they can beat him in a fair fight.
✦ Frees the captives in Moonrise.
✦ Frees the Nightsong.
✦ Frees Zevlor and the other captives.
no subject
COMPANION QUEST: THE BALDURIAN BARD
✦ You feel the sharp wind cool the sweat on the back of your neck. You touch cold stone and it yawns open a mouth of darkness, from which a foul odor beckons to you and your kin. Knives of indignation and betrayal dig deep in your heart. Then: the lonely journey home, only for a great shelled ship to descend like a hungry predator...
✦ Renny is enthusiastic to find another infected and will immediately ask to join the party. If the party is full, he'll indicate the way he came in (the hidden ladder) and take off. If he joins and the party is still at level 1, he will start off as a bard. From level 2 onwards, he is a bard and an Ancients Paladin.
✦ Renny approves of altruistic actions, as well as theatrical responses. He disapproves if the player refuses to help others, even without a reward, and if they needlessly take lives. Early on in the game, he disapproves of any choices aiding the undead or dabbling with necromancy, due to his faith as a Lathandarian. The only exception to this is if you give him the Necromancy of Thay.